Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that audiences were delightfully shocked by the excellence of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture multiple facets of the player's journey.
There was Lucy the vault dweller, attempting to act with integrity and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction initiate, who begins to question his faction's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the contaminated badlands.
Setting the Stage for the Second Season
The debut season's conclusion disclosed key information about the culprits behind the nuclear war that trapped a population in subterranean shelters for hundreds of years. It also left numerous mysteries open for the next installment – and, this time, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Starting the initial season, people were like, ‘Just get it right’,” comments the game director. “We are ecstatic with the feedback to the show, so now people are coming in with more eagerness and new expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” says Nolan. “That dusty, desolate Route 66 vibe of the game is so much fun to translate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its makers insisted on authentic items and sets were constructed, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to seem like it’s authentic.”
In fact, virtually every element you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the video games. This shared passion for the universe is apparent in the end result.
The second season is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This format will allow for a new viewing experience, something the team themselves are excited to engage with.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”